Collect 1 Million Items

Which Cash Upgrade to Buy Next

For the first 10,000 items only one upgrade matters: Pusher Width, taken to 8 Studs before the counter gets there. Cash Multiplier comes next, Spawn Rate after that, and WalkSpeed is the one to leave alone.

The Robux game passes: all 13, with prices

The game's own store lists 13 passes, every one sold by Rsix Studio for Robux only — none of them spend Cash or Gems. Prices read from the game's pass list on 2026-09-30, in Robux: Extra Walk 17, Extra Luck 19, VIP Pusher 29, Galaxy Trail 55, More Capacity 60, Golden Conveyor Ability 80, Dark Wings Aura 80, Fast Spawn 120, Extra Drop 120, Crimson Trail 160, BoomBox 160, Coconut Pusher 260, Void Aura 799. Seven of the thirteen print an effect line on the store card: Extra Walk "+50% More WalkSpeed!", Extra Luck "+50% Permanent Luck!", Fast Spawn "Items spawn twice as fast!", Extra Drop "Drops 2 Items at a time!", More Capacity "+50 More Capacity Limit!", Crimson Trail "Boost Income by +5000%", BoomBox "Plays boombox while grinding". The other six — VIP Pusher, Coconut Pusher, Golden Conveyor Ability, Dark Wings Aura, Void Aura and Galaxy Trail — publish a name and a price with no effect text, so what they change is not stated anywhere the game itself publishes. An effect that names the same number as a Cash upgrade is still a separate purchase; the pass is what keeps it through a Rebirth. Prices are not fixed. Between 2026-09-28 and 2026-09-30 the same endpoint listed Void Aura at 999 and then 799, Coconut Pusher at 799 and then 260, and Dark Wings Aura at 160 and then 80; the other ten were unchanged in that window. Treat every price here as the date it was read, and read the store card before buying — a pass that was good value at one price is not automatically good value at the next.

What happens if my WalkSpeed exceeds 32 Studs/s?

Due to discrete frame physics updates, high speeds cause tunneling where your character passes through items without imparting pushing momentum.

Does Extra Drop stack with Spawn Rate?

Extra Drop generates 2 items per spawn event, doubling raw throughput alongside Spawn Rate delay reductions.

Did Collect 1 Million Items game pass prices change?

Three of the thirteen did between 2026-09-28 and 2026-09-30, read from the game's own pass list: Void Aura went from 999 to 799 Robux, Coconut Pusher from 799 to 260, and Dark Wings Aura from 160 to 80. The other ten kept their prices in that window. Every price is a snapshot of the day it was read, so check the store card before buying.

What to buy, in order

OrderUpgradeCostWhat it changesBuy it when
1Pusher Widthcost rises about 1.35x per rankwidens the pusher so more items are caught per passbefore the counter reaches 10,000 — 8 Studs is the minimum that stops items bouncing off you
2Cash Multipliercost rises about 1.40x per rankraises what every pushed item pays outonce width reads 8 Studs; keep reinvesting about 30% of income so the next rank arrives sooner
3Spawn Ratecost rises about 1.25x per rankputs more items on the platform at onceafter width covers the lanes items spawn in and income is compounding
4Player WalkSpeedcost rises about 1.20x per rankmoves you between spawn lanes faster, and nothing elsealmost never — 32 Studs/s is the ceiling and 24 to 28 Studs/s is the usable band

The same order as steps

  1. Spend the first Cash on Pusher Width until it reads 8 Studs.
  2. Once width is at 8 Studs, send about 30% of income into Cash Multiplier and let the rest accumulate.
  3. Add Spawn Rate only after the pusher covers the lanes where items appear.
  4. Leave WalkSpeed where it is; past 32 Studs/s the pusher skips through items in a single frame.

Where you are stuck right now

What not to buy

Player WalkSpeed

Past 32 Studs/s the pusher skips through items in one frame, so the Cash buys no throughput and the pushing stops. Ranks bought above the ceiling cannot be recovered.

Questions

Frequently Asked Questions

What happens if my WalkSpeed exceeds 32 Studs/s?

Due to discrete frame physics updates, high speeds cause tunneling where your character passes through items without imparting pushing momentum.

Does Extra Drop stack with Spawn Rate?

Extra Drop generates 2 items per spawn event, doubling raw throughput alongside Spawn Rate delay reductions.

Did Collect 1 Million Items game pass prices change?

Three of the thirteen did between 2026-09-28 and 2026-09-30, read from the game's own pass list: Void Aura went from 999 to 799 Robux, Coconut Pusher from 799 to 260, and Dark Wings Aura from 160 to 80. The other ten kept their prices in that window. Every price is a snapshot of the day it was read, so check the store card before buying.