Why is 100k items considered a major hurdle?
Around 100k items, Cash upgrade costs spike exponentially; players must transition from manual running to automated abilities like Conveyor.

collect 1 million items progression
The path to 1,000,000 items consists of 4 distinct phases: Phase 1 (0 to 10k) requires upgrading Pusher Width to 8 Studs to eliminate cluster repulsion. Phase 2 (10k to 100k) requires rolling Conveyor to automate void transfer. Phase 3 (100k to 500k) requires stacking Developer Group +1 Luck with Rebirth multipliers to clear the rarity cliff. Phase 4 is an automated sprint to 1,000,000.
Start the ordered stepsWork down this list; skipping ahead is what usually stalls a run.
1. Phase 1: 0 to 10k Items (Physical Area Barrier)
2. Phase 2: 10k to 100k Items (Rebirth Utility Trap)
3. Phase 3: 100k to 500k Items (Rarity Gacha Cliff)
4. Phase 4: The 1,000,000 Items Endgame Sprint
The earliest roadblock is physical collider narrowness. Upgrade Pusher Width to 8 Studs to prevent items repelling the character.
Cash costs begin outstripping manual collection. Transition to automated abilities (Conveyor / Wave) to sustain throughput.
Progress relies on index Gem rewards. Rebirth to multiply Luck and find sub-0.1% rarity items consistently.
With S-Tier abilities, maxed width, and stacked Luck multipliers, collection proceeds at ~40+ items/s toward the 1,000,000 finish line.
Surpassing 500k items with steady Gem influx marks entry into the automated endgame sprint.
Around 100k items, Cash upgrade costs spike exponentially; players must transition from manual running to automated abilities like Conveyor.
Current game builds do not trigger an automated victory screen; it awards top-tier community bragging rights and completion of the core index.